AI Insights · Timothy · April 2024
Top 5 Boxing Games on Android in South Africa: Q1 2024 Performance
Discover the performance trends of the top 5 boxing games on the Android platform in South Africa during Q1 2024, including insights on downloads, revenue, and active users.
The first quarter of 2024 has been an exciting period for boxing game enthusiasts in South Africa. Here's a detailed look at the performance of the top 5 boxing games on the Android platform, based on data from Sensor Tower.
Real Boxing 2 from Vivid Games S.A. saw a notable increase in weekly revenue, peaking at approximately $95-$96 in the final two weeks of February. Weekly downloads fluctuated, starting from 3.3K in early January and ending with a peak of 3.6K in the last week of March. Weekly active users rose steadily from 6.4K at the beginning of January to 7.2K by the end of March.
Boxing Star: Real Boxing Fight by ThumbAge Co., Ltd. had a varied revenue performance, reaching its highest at $101 in mid-February. Downloads were relatively stable, with a significant spike to 1.3K in the last week of February. Active users saw an increase to 2.6K in the same week but generally hovered around 1K for most of the quarter.
WWE Mayhem by Reliance Games showed a fluctuating revenue trend, with a peak of $116 in the last week of March. Downloads remained relatively low but saw a slight increase towards the end of the quarter, peaking at 1.3K. Active users also showed an upward trend, reaching 2.1K in the final week of March.
MMA Manager 2: Ultimate Fight by Prey Studios experienced declining revenue, starting at $120 in the first week of January and dropping to $8 by the end of March. Downloads followed a similar trend, beginning at 280 and ending at 138. Active users showed a slight decline, with numbers starting at 468 and ending at 342.
EA SPORTS™ UFC® Mobile 2 by ELECTRONIC ARTS demonstrated consistent performance. Revenue remained relatively stable, with minor fluctuations around $20-$30. Downloads peaked at 5K in the last week of March, while active users increased steadily from 6.6K in early January to 7K by the end of the quarter.
For more in-depth insights and data, visit Sensor Tower.